Standing at the end of every journey through Silent Hill, assuming that the characters survive, is escape from the town, but that is not all. A reward, something significant, also awaits characters who fight their way through all the town’s trials.

For those who have committed terrible crimes, redemption awaits. Once they have faced down the manifestation embodying their transgression, then a weight lifts from them, and they see the world afresh, as they had once seen it.

Storytellers are also free to come up with rewards of their own, such as pieces of information that will further one of his character’s goals, or even a brief reunion with a loved one. Whatever form the reward takes, it should be very important the character who receives it.



Silent Hill 2: Strangers in the Night Jp12x