Silent Hill 2: Strangers in the Night
Create your character’s concept:
To help get a handle on your character’s identity and motivations, come up with a short, two- or three word description of him/her. This usually, but not always, includes some idea of a career: night-stalking journalist, stoic mechanic, lost waif, petulant yuppie, angry young man. It is a good idea for players to consider other player characters to avoid “copies” or overly-similar characters.
Select Attributes, your character’s innate capabilities:
Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically, already filled in on the character sheet. Dots spent now are in addition to these starting ones. The fifth dot in any Attribute costs two dots to purchase.
Select Skills, your character’s learned capabilities:
Prioritize the three categories (11/7/4). The fifth dot in any Skill costs two dots to purchase.
Select Skill Specialties, your character’s focused areas of expertise:
Take three Skill Specialties of your choice. You can assign each how you like, whether each to a separate Skill or all three to a single Skill. There is no limit to how many Specialties can be assigned to a single Skill.
Determine Advantages and traits derived from your character’s Attributes:
Defense (the lowest of Dexterity or Wits), Health (Stamina + Size), Initiative (Dexterity + Composure), Morality (7 for starting characters), Size (5 for most humans), Speed (Strength + Dexterity +5), Willpower (Resolve + Composure), and Virtue/Vice (choose one of each).
Virtues: Charity, Faith, Fortitude, Hope, Justice, Prudence, Temperance.
Vices: Envy, Gluttony, Greed, Lust, Pride, Sloth, Wrath.
Merits and Flaws:
To accentuate the “everyman” theme of the protagonists, both Merits and Flaws are discouraged for the purposes of traditional character creation. In Silent Hill, neither Resources nor Allies can help you. So, feel free to add whatever Merits and Flaws you feel appropriate for fleshing out your character SO LONG AS THEY ARE FOR CHARACTER BACKGROUND. Any trait which might be useful (such as Quick Healer or even Iron Stomach) should be cleared with the GM.